Thursday, November 24, 2011

Sin City Hold'Em - Thanksgiving Promotional Art

I was recently commissioned to paint some promo art for a Thanksgiving themed SinCityHold'Em, mostly portraits. Always enjoy painting portraits, so these we're a blast to work on. I tried many different color themes as well for this set to really make them stand out, so that was a challenge in itself, but I'm quite happy with the results.

Thursday, November 3, 2011

The Twelve Apostles


I was recently commissioned to paint The Twelve Apostles, and I immediately jumped at the opportunity to do so. I always wanted to paint an illustration that was religious themed, so I put a lot of thought and care into this project. The illustration was very challenging and time consuming, I must admit; Never before have I painted an illustration featuring such a large cast of characters, but I was up for the challenge.

This painting will be featured in an upcoming publication as well titled "The Vested World", and will be available sometime of March of next year.

Sunday, September 11, 2011

Sin City Hold'Em - Character Art

I created a ton of character artwork for Sin City Hold'Em, and I'll be slowly unveiling more and more of them throughout the coming weeks. Below are some of those illustrations; Keep checking back as I'll be adding more and more illustrations.

Tuesday, August 30, 2011

Sin City Hold'Em - Environments

With Sin City Hold'Em launched, I can begin to show some of the work I've completed. Below are the many environments featured in the game. These we're a lot of fun to work on, as I had a lot of freedom in this set. I managed to sneek in some previous paintings I've done on one of the rooms as well :)


Saturday, August 27, 2011

Sin City Hold'Em


I'm very excited to announce that Sin City Hold'Em has finally been launched on Facebook! I'm very proud of the artwork I created for the game and am very pleased to finally be able to show some it. I'll be posting a ton more updates throughout the week with additional work I've created for the game as well. I had a blast with this project, and was honored to work with some incredibly talented people as well. Feel free to play the game over at facebook to get a sneak peek at the environments I painted as well, and have fun!

Wednesday, August 3, 2011

Valren


This is the first book cover illustration for the 'Valren' series by Kerry Castorano. This image was a lot of fun to paint, but also very challenging. This marks the first time I tackled a scene set at night, with a much greater emphasis on the environment than any of my previous pieces. I'm quite satisfied with how it turned out overall, and I'll definitely apply what I learned from environment painting for my future works as well.

Wednesday, June 22, 2011

Demon Talker


This is the book cover illustration I recently completed for SM Blooding's "Demons Are Jackasses: A Demon Talker Novel". I always wanted to paint an exorcism scene (I'm a huge fan of horror films, most especially "The Exorcist") so I was more than happy to jump to the opportunity to do so. Needless to say, I had an absolute blast painting this. The expression on the possessed figure was particularly very fun to paint, I admit. The most challenging aspect of this painting was the priest; Initially I painted him as a bishop, but it didn't fit well with the scene so I chose something a bit more casual, which fit quite well I must say.

Monday, June 20, 2011

Establish Confidence


One of the many paintings I created for a card game publisher. The card itself is much smaller than the size you see here, so I was careful not to go too crazy with the detailing. I was going for a very sci-fi feel with this one, something similar to 'Blade Runner' in terms of stylization. The figures in the image represents three close friends as well, hopefully I got that point across!

Sunday, May 29, 2011

Fighter



This image as painted as a cover for a card game series. I wanted this image to feel intense, so I used fairly warm colors for the palette. The pose of the firefighter is much more dynamic than my usual figures, so that was very fun to tackle. I painted a ton of firefighters for a previous project as well, so I had a very solid understanding of the subject matter which helped the painting process go by very smoothly, thankfully.

Monday, April 18, 2011

Portraits / Avatars

Below are some of the many avatars I completed for various Facebook games. The paintings themselves will be used for fairly small avatars, so I didn't play up the details here (the images will be used for roughly 1/4 the size of how they appear here). Overall I had a blast with these imagesas portraits are always fun to paint!
















Sunday, April 17, 2011

Enviornment Studies

In an attempt to improve my technique on painting environments, I've been doing many studies on perspective, from photos, movie stills, etc. which is really helping me out in that regard. Below are some of these studies:




Thursday, February 24, 2011

More Speedpaintings and Studies


Statue Study

Movie Still Study

Movie Still Study

Wednesday, February 23, 2011

Speedpaints and Studies






Been doing a lot of speedpainting lately, concentrating more on environments. First image is a photo study, the rest are studies of various movie stills.

Friday, February 11, 2011

Jeire Kleros


This was a commissioned piece, in which I was asked to illustrate a warrior within a Medieval type setting. I was given a lot of freedom for this one, which made this project a great deal of fun. I'm focusing much more on environments now with my latest paintings, so I spent quite some time on them. The detailing was a lot of fun to do in particular, especially for the grass and rocks. I'm very happy with the horse as well, I haven't drawn or painted a horse in years so this was a welcome challenge as well.

Thursday, January 27, 2011

Speedpaints and Studies

(Skull Study)


Movie Still Study

Movie Still Study


Tuesday, January 25, 2011

Mileena


Mileena from the 'Mortal Kombat' video games, which I'm a huge fan of. I wanted to paint something simple but very dynamic, so I chose to paint the character with her mask off, revealing the gruesome face it conceals. I spent a lot of time on the texture and detail work here, aiming for a hyper realistic look. I'm very happy with how it turned out I must admit, pretty much exactly how I envisioned it which is happening more and more often as I continue to progress.